Products
Our vision is to change the VizSim Industry
Warpalizer is the benchmark warp and blend software solution
in Gaming, Entertainment, AV and Simulation markets.
The super-effective software integrates with the host Application and runs on the Graphic Board (GPU) without any need for additional processing hardware, power supplies and video cables.
Specification | Description |
---|---|
Operating System: | Windows 7, Windows 8, Windows 10 |
API: | DirectX 9, DirectX 10, DirectX 11, DirectX 12, OpenGL, Vulcan |
CPU requirements: | None |
GPU requirements: | Any GPU not older than 5 years |
Processing requirements: | Less than 1% of the GPU processing capacity |
Processing latency: | Less than 100 microseconds |
Frame rate: | Same as the host application |
Warping accuracy: | Sub-pixel Malmstrom filter |
Blending: | Patented dynamic algorithm |
Screen shape: | Flat, Cylindrical, Conical, Spherical, Arbitrary |
Projection: | Front, Rear, via Mirrors |
Number of projectors: | From one GPU, a many as the GPU supports. From multi GPUs, any number. |
Projector configurations: | Side by side, top of each other, any combination |
Projector resolutions: | Up to and including 8K |
Proven for: | Vega, Unity, FSX, Prepar3D, X Plane, R Factor, I Racing, Corsa |
Desktop Warpalizer: | 64 bits Windows 7, Windows 10 (coming soon) |
Adjustment reference grid: | Included |
Adjustment: | Manual |
Re-adjustment: | Semi-Automatic |
Image Generator FOV settings: | HFOV, VFOV, Rotation and Pith from eye-point |
NO | Functions | Purpose | When to use |
1 | Configuration of the Projection Theatre | Mimic the same channel configuration as the graphic card. | Always |
2 | Vertical Overlap Generation | Generation of blending overlaps between channels configured side by side horizontally. | When the host application does not support generation of overlaps between channels configured side by side horizontally. |
3 | Multisided Overlap Generation | Generation of blending overlaps between channels configured side by side, or on top of each other, or both. | When the application does not support generation of overlaps between channels configured vertically or in any combination of horizontal and vertical configuration. |
4 | Vertical Blending | Perfect blending between side by side projector images. | When images are projected side by side on the screen. |
5 | Multisided Blending | Perfect blending between images in any configuration, including triple and quadruple image blending. | When images are projected side by side, or above each other on the screen, or in any combination of the above. |
6 | Dynamic Deep Black Blending | Increased perception of darkness in the overlaps | When applications contain dark content. (like simulated dusk, night and dawn conditions) |
7 | 2D Warping | Perfect geometrical alignment of 2D applications on any type of screens, including full 360 domes. | When running the Windows Desktop, or when running 2D video content from VLC players or from live cameras. |
8 | 3D Warping | Perfect geometrical alignment of 3D applications on any type of screens, including 360 domes. | When running any 3D application, such as P3D, X Plane, rFactor, I Racing or any proprietary 3D applications based on DirectX, OpenGL or Vulcan. |
9 | 3D Overlap Warping | Pixel accurate correction of the geometrical artefacts in the blending zones. | When the host 3D application does not support individual rotation, tilt and orientation of the channel frustums. (typically, all applications designed for monitors and not projectors) |
10 | Dynamic Multisided Brightness | Removes the visual impression of uneven light across the total projection theatre. | When the brightness of the projectors is different and when hot spotting occurs. |
11 | Blanking | Removes unwanted light or reflections outside, on or around any type of screens, including 360 domes. | When the light hits outside the screen or hits objects inside the projection theatre, such as cockpits. |
12 | 2D Adjustment Pattern | Supports perfect geometrical alignment of 2D applications on any type of screens, including full 360 domes. | When the host application is 2D. A yardstick and a joiner cross-laser to be used to provide references on the screen. |
13 | 3D Adjustment Pattern | Supports perfect geometrical alignment of 3D applications on any type of screens, including full 360 domes. | When the host application is 3D. This functions also outputs the frustum stetting needed in the host application to achieve the best possible result in any projector configuration. Two joiner cross-lasers, a theodolite or a Spherical Reference Projector to be used to provide references on the screen. |
ID | Functions | Purpose | When to use |
DS | Design Services | Define and document: · the physical size of the facility.
| When the customer does not have the expertise needed inhouse to design the projection theatre.
When an expert opinion is needed to check an inhouse design before ordering components. |
TKS | Turnkey Services | Delivery of parts or complete projection systems: · Design
| When the customer wants to out-source parts or complete projection systems.
Note: Direct and indirect offset programs are potentially available for delivery to Military projects |
AS | Alignment Services | nstallation of the Warpalizer software on the customers Image Generators and alignment of the Projection System
| When the customer for whatever reason wants help to align the Visual System. |
RS | Remote Services | Including: · Installation of Warpalizer
| When the customer needs an introduction to the Warpalizer software.
Note: 1(one) hour free support is included in the purchase. |
SRP | Spherical Reference Projector | Provides a perfect 3D geometrical reference grid every 10 degrees horizontally and vertically on any type of screens, including full 360 domes.
| When the screen has no reference markings and the host application is 3D.
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